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|
Tiefling / Hawty and Arrogant
Personal assistant to Bathym, and Howalyn's former fiance. She gave her life and soul to Bathym to heal Howlayn from sickness.
```statblock
image:
bestiary: true
name: Weslocke
source:
- Homebrew
type: humanoid
subtype: tiefling
size: Medium
alignment: lawful evil
hp: 82
hit_dice: 15d8 + 15
ac: 15
speed: 30 ft.
stats:
- 8
- 14
- 13
- 12
- 14
- 18
damage_immunities: fire
damage_resistances: ""
damage_vulnerabilities: ""
condition_immunities: ""
saves:
- wisdom: "5"
- charisma: "7"
skillsaves:
- arcana: "4"
- deception: "7"
- intimidation: "7"
senses: darkvision 60 ft., passive Perception 12
languages: Common, Infernal, Abyssal
cr: "7"
traits:
- name: Infernal Legacy
desc: Weslocke's tiefling heritage grants her innate spellcasting. Her spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components - At will - thaumaturgy; 1/day each - hellish rebuke, darkness.
- name: Dark One's Blessing
desc: When Weslocke reduces a hostile creature to 0 hit points, she gains 13 temporary hit points.
- name: Bathym's Favor
desc: When Weslocke drops to 0 hit points, she can call upon Bathym's power to remain conscious with 1 hit point instead (recharges after a long rest). When she does so, spectral infernal chains erupt from her, and all enemies within 10 feet must succeed on a DC 15 Wisdom saving throw or become frightened of her until the end of her next turn.
actions:
- name: Multiattack
desc: Weslocke makes three Eldritch Blast attacks.
- name: Eldritch Blast
desc: "+7, range 120 ft. 14 (1d10 + 1d6 + 4) Force damage, and the target is pushed 10 feet away (Agonizing Blast + Repelling Blast invocations)."
- name: Summon Fiend (1/Day)
desc: Weslocke summons a Bearded Devil or 2 Imps that appear in unoccupied spaces within 60 feet. The fiends act on her initiative and obey her commands. They remain for 1 hour or until dismissed.
bonus_actions:
- name: Hex (Recharge 5-6)
desc: Weslocke curses one creature she can see within 60 feet for 1 hour (concentration). She deals an extra 1d6 necrotic damage to the target whenever she hits it with an attack, and the target has disadvantage on ability checks made with one ability score of her choice.
reactions:
- name: Hellish Rebuke (3/Day)
desc: When Weslocke is damaged by a creature within 60 feet that she can see, she can force the attacker to make a DC 15 Dexterity saving throw, taking 16 (3d10) fire damage on a failed save, or half as much on a success.
legendary_actions: []
mythic_actions: []
spells:
- Weslocke is a 9th-level warlock. Her spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). She regains her spell slots after a short or long rest. She has the following warlock spells prepared
- Cantrips (at will) - eldritch blast, mage hand, minor illusion, prestidigitation
- 1st-5th level (2 slots, 5th level) - armor of agathys, charm person, counterspell, dimension door, hold monster, invisibility, suggestion
spellsNotes: "Weslocke typically casts armor of agathys at 5th level before combat (25 temporary HP, 25 cold damage to attackers)."
```
She will first unhallow the ground.
Second turn is eldritch blast
Third turn is summon dragon
Keep blastin'
# Encounter Notes
## Tower Scene Setting
The party finds Weslocke at the top of the tower, standing next to a ritual circle that pulses with the unicorn's light — stolen, filtered through infernal architecture into something cold and functional.
Weslocke isn't guarding the room dramatically. She's working. Papers, diagrams, the quiet administration of something she finds beneath her but does flawlessly. She doesn't turn around when they enter.
---
## Dialog
### When the Party Arrives
*She doesn't look up immediately. Dismissive and efficient. She doesn't know them yet.*
> *"The shield holds. You've wasted a trip."*
---
### Ask About the Unicorn
> *"It's alive. It's fed. It serves a purpose. Most things here do."*
> *"I didn't design this arrangement. I maintain it. There's a difference."* — said slightly too quickly.
---
### Someone Mentions Howalyn
*She goes very still. Not loud. Not dramatic. Still.*
> *"Choose your next words carefully."*
---
### If They Tell Her He's Dead
*Give this one silence. Then:*
> *"...I know."* and a tear forms in her eyes before regaining composure
---
## Combat
> *"I don't get to want things. I learned that."*
> *"I've already given everything that mattered. This husk is just what's left."*
**If a player tries to convince her to stop maintaining the shield:**
> *"I am bound. That isn't a choice I get to make."*
---
## The "Losing" Moment
She begins the process of dismantling the shield
> When her HP drops to 0, she slumps to the floor. Then, slowly, she begins limping towards the unicorn.
If intercepted:
> *"I am trying to help you, you absolute idiots."*
> *"He can't hear me right now. That won't last. So either let me go or watch me remember whose side I'm supposed to be on."*
---
## Parting Line — If She Lives
*If the party leaves her alive and she's not stopping them:*
> *"Tell me one thing. Before you go."*
> *"Was he happy? At the end — was any of it — did he seem—"*
> *She stops herself. Straightens. The mask comes back up, but slower than before.*
> *"Never mind. Go."*
|