1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
|
diff --git a/homebrew/cities/Deseret/Encounters.md b/homebrew/cities/Deseret/Encounters.md
new file mode 100644
index 0000000000000000000000000000000000000000..3b422eb452011ae184196483b2e66f11bbf00d38
--- /dev/null
+++ b/homebrew/cities/Deseret/Encounters.md
@@ -0,0 +1,114 @@
+# Desert City Encounter Cards
+
+## MARKET ENCOUNTERS
+
+### Missing Child
+**SEE:** Woman methodically checking behind stalls, calling out "Will!"
+**DO:** Boy at puppet show eating sweets, forgot to tell mom. She offers family dinner invitation
+**IGNORE:** City guard helps her find him after 30 min
+
+---
+
+### Cart Dispute
+**SEE:** Two merchants arguing loudly, broken cart between them, gesturing wildly
+**DO:** One's cart damaged the other's goods. Mediate (CHA check), take a side, or serve as witness. Winner owes favor
+**IGNORE:** Attracts crowd, city guard breaks it up with fines for both
+
+---
+
+### Escaped Cobra
+**SEE:** Panicked crowd scattering, snake charmer chasing a large cobra through stalls
+**DO:** Chase (DEX/Athletics), calm it (Animal Handling DC 14), or help vendors. Snake charmer pays 5gp + owes favor
+**IGNORE:** Snake bites someone, healer needed, snake charmer arrested
+
+---
+
+### Spice Challenge
+**SEE:** Merchant loudly betting no one can handle his "Desert Fire" spice
+**DO:** CON save DC 13. Success = respect + 20% discount + caravan info.
+**IGNORE:** Keeps heckling passersby, might heckle party later
+
+---
+
+### Pickpocket Caught
+**SEE:** Street urchin bumps into PC, something falls from their pocket
+**DO:** Starving kid stealing for younger siblings. Give coin, intimidate, turn in to guards, or hire as guide/spy
+**IGNORE:** Kid tries another target, might get caught by less forgiving victim
+
+---
+
+## TAVERN/INN ENCOUNTERS
+
+### Room Double-Booked
+**SEE:** Two groups arguing with innkeeper at desk, both waving reservation slips
+**DO:** Mediate, bribe innkeeper, intimidate one group, or share room.
+**IGNORE:** Innkeeper gives room to other group, party needs to find lodging elsewhere or sleep in common room
+
+---
+
+### Arm Wrestling Champion
+**SEE:** Muscular local challenging patrons, small crowd gathered, coin on table
+**DO:** STR contest. Win = bragging rights + free drinks + respect. Lose = buy him a drink but gain his respect for trying
+**IGNORE:** He eventually challenges someone else, might call party out if he's drunk enough
+
+---
+
+### Caravan Recruiter
+**SEE:** Well-dressed merchant at bar calling out "Need guards for dawn departure to Zephyr Trading Post!"
+**DO:** Standard job, 10gp/day per person, 3-day journey. Quick negotiation (Persuasion raises to 15gp)
+**IGNORE:** Caravan leaves without them, they might encounter it (attacked by bandits) on the road later
+
+---
+
+## STREET ENCOUNTERS
+
+### Wanted Poster
+**SEE:** Party notices someone who resembles person on nearby "WANTED" poster (reward: 50gp)
+**DO:** Confront (might be innocent, wrong person, or guilty with good reason), turn in, or ignore
+**IGNORE:** Someone else turns them in, or they disappear into city
+
+---
+
+### Duel Challenge
+**SEE:** Two locals about to duel in street, hands on sword hilts, crowd forming circle
+**DO:** Mediate (CHA check), take a side, place bets, or let it play out.
+**IGNORE:** Quick duel, loser wounded, winner arrested by arriving guards
+
+---
+
+### Poisoned Well
+**SEE:** Small crowd of neighbors gathered around neighborhood well, looking worried
+**DO:** Investigation reveals dead scorpion/sabotage. Locals grateful, offer housing/info/small reward
+**IGNORE:** City sends someone eventually, neighborhood distrusts outsiders who ignored them
+
+---
+
+## TEMPLE/RELIGIOUS DISTRICT
+
+### Blessing Scam
+**SEE:** Street preacher offering "authentic blessings" for coin, crowd gathered
+**DO:** Insight check reveals fake or real. Expose him (angry mob), pay (nothing happens or does it?), or ignore
+**IGNORE:** He keeps preaching, eventually chased off by temple guards
+
+---
+
+### Offering Theft
+**SEE:** Temple acolyte accusing someone of stealing from offering bowl
+**DO:** Investigation/Insight reveals truth (might be thief, false accusation, or misunderstanding)
+**IGNORE:** Temple guards handle it, possibly wrongly
+
+---
+
+## RESIDENTIAL QUARTER
+
+### Domestic Dispute (?) (Fennel Winchen, Bard)
+**SEE:** Loud argument coming from window above, neighbors looking concerned
+**DO:** Investigate
+**IGNORE:** Neighbors eventually intervene or it resolves on its own
+
+---
+
+### Lost Pet
+**SEE:** Child crying, asking passersby if they've seen their cat/lizard/bird
+**DO:** Help search (quick skill challenge), find it quickly, or give coin for comfort
+**IGNORE:** Pet shows up on its own later, or doesn't
|