Home

dnd @main - refs - log -
-
https://git.jolheiser.com/dnd.git
dnd vault
tree log patch
encounters Signed-off-by: jolheiser <git@jolheiser.com>
Signature
-----BEGIN SSH SIGNATURE----- U1NIU0lHAAAAAQAAADMAAAALc3NoLWVkMjU1MTkAAAAgBTEvCQk6VqUAdN2RuH6bj1dNkY oOpbPWj+jw4ua1B1cAAAADZ2l0AAAAAAAAAAZzaGE1MTIAAABTAAAAC3NzaC1lZDI1NTE5 AAAAQAqhTTqKeEDFCUGsack0kjbjWmeqm8P/HsVeHbg6f8b6nKz7WzGkCM9JQQBRi8nvJs lRoX6+VgYe2PVmF83JBQw= -----END SSH SIGNATURE-----
jolheiser <git@jolheiser.com>
2 weeks ago
1 changed files, 114 additions(+), 0 deletions(-)
homebrew/cities/Deseret/Encounters.md
I homebrew/cities/Deseret/Encounters.md
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
diff --git a/homebrew/cities/Deseret/Encounters.md b/homebrew/cities/Deseret/Encounters.md
new file mode 100644
index 0000000000000000000000000000000000000000..3b422eb452011ae184196483b2e66f11bbf00d38
--- /dev/null
+++ b/homebrew/cities/Deseret/Encounters.md
@@ -0,0 +1,114 @@
+# Desert City Encounter Cards
+
+## MARKET ENCOUNTERS
+
+### Missing Child
+**SEE:** Woman methodically checking behind stalls, calling out "Will!"  
+**DO:** Boy at puppet show eating sweets, forgot to tell mom. She offers family dinner invitation  
+**IGNORE:** City guard helps her find him after 30 min  
+
+---
+
+### Cart Dispute
+**SEE:** Two merchants arguing loudly, broken cart between them, gesturing wildly  
+**DO:** One's cart damaged the other's goods. Mediate (CHA check), take a side, or serve as witness. Winner owes favor  
+**IGNORE:** Attracts crowd, city guard breaks it up with fines for both  
+
+---
+
+### Escaped Cobra
+**SEE:** Panicked crowd scattering, snake charmer chasing a large cobra through stalls  
+**DO:** Chase (DEX/Athletics), calm it (Animal Handling DC 14), or help vendors. Snake charmer pays 5gp + owes favor  
+**IGNORE:** Snake bites someone, healer needed, snake charmer arrested  
+
+---
+
+### Spice Challenge
+**SEE:** Merchant loudly betting no one can handle his "Desert Fire" spice  
+**DO:** CON save DC 13. Success = respect + 20% discount + caravan info.   
+**IGNORE:** Keeps heckling passersby, might heckle party later  
+
+---
+
+### Pickpocket Caught
+**SEE:** Street urchin bumps into PC, something falls from their pocket  
+**DO:** Starving kid stealing for younger siblings. Give coin, intimidate, turn in to guards, or hire as guide/spy  
+**IGNORE:** Kid tries another target, might get caught by less forgiving victim  
+
+---
+
+## TAVERN/INN ENCOUNTERS
+
+### Room Double-Booked
+**SEE:** Two groups arguing with innkeeper at desk, both waving reservation slips  
+**DO:** Mediate, bribe innkeeper, intimidate one group, or share room. 
+**IGNORE:** Innkeeper gives room to other group, party needs to find lodging elsewhere or sleep in common room  
+
+---
+
+### Arm Wrestling Champion
+**SEE:** Muscular local challenging patrons, small crowd gathered, coin on table  
+**DO:** STR contest. Win = bragging rights + free drinks + respect. Lose = buy him a drink but gain his respect for trying  
+**IGNORE:** He eventually challenges someone else, might call party out if he's drunk enough  
+
+---
+
+### Caravan Recruiter
+**SEE:** Well-dressed merchant at bar calling out "Need guards for dawn departure to Zephyr Trading Post!"  
+**DO:** Standard job, 10gp/day per person, 3-day journey. Quick negotiation (Persuasion raises to 15gp)  
+**IGNORE:** Caravan leaves without them, they might encounter it (attacked by bandits) on the road later  
+
+---
+
+## STREET ENCOUNTERS
+
+### Wanted Poster
+**SEE:** Party notices someone who resembles person on nearby "WANTED" poster (reward: 50gp)  
+**DO:** Confront (might be innocent, wrong person, or guilty with good reason), turn in, or ignore  
+**IGNORE:** Someone else turns them in, or they disappear into city  
+
+---
+
+### Duel Challenge
+**SEE:** Two locals about to duel in street, hands on sword hilts, crowd forming circle  
+**DO:** Mediate (CHA check), take a side, place bets, or let it play out.
+**IGNORE:** Quick duel, loser wounded, winner arrested by arriving guards  
+
+---
+
+### Poisoned Well
+**SEE:** Small crowd of neighbors gathered around neighborhood well, looking worried  
+**DO:** Investigation reveals dead scorpion/sabotage. Locals grateful, offer housing/info/small reward  
+**IGNORE:** City sends someone eventually, neighborhood distrusts outsiders who ignored them  
+
+---
+
+## TEMPLE/RELIGIOUS DISTRICT
+
+### Blessing Scam
+**SEE:** Street preacher offering "authentic blessings" for coin, crowd gathered  
+**DO:** Insight check reveals fake or real. Expose him (angry mob), pay (nothing happens or does it?), or ignore  
+**IGNORE:** He keeps preaching, eventually chased off by temple guards  
+
+---
+
+### Offering Theft
+**SEE:** Temple acolyte accusing someone of stealing from offering bowl  
+**DO:** Investigation/Insight reveals truth (might be thief, false accusation, or misunderstanding)  
+**IGNORE:** Temple guards handle it, possibly wrongly  
+
+---
+
+## RESIDENTIAL QUARTER
+
+### Domestic Dispute (?) (Fennel Winchen, Bard)
+**SEE:** Loud argument coming from window above, neighbors looking concerned  
+**DO:** Investigate
+**IGNORE:** Neighbors eventually intervene or it resolves on its own  
+
+---
+
+### Lost Pet
+**SEE:** Child crying, asking passersby if they've seen their cat/lizard/bird  
+**DO:** Help search (quick skill challenge), find it quickly, or give coin for comfort  
+**IGNORE:** Pet shows up on its own later, or doesn't