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diff --git a/homebrew/locations/Avernus/Weslocke's Tower.md b/homebrew/locations/Avernus/Weslocke's Tower.md
index 0f5f8ad927e3f6e8d87db7f5f953ba07dbd378e7..c5bc4ec4ea720c69292f7db5cc0e7dffee9f0639 100644
--- a/homebrew/locations/Avernus/Weslocke's Tower.md
+++ b/homebrew/locations/Avernus/Weslocke's Tower.md
@@ -34,35 +34,24 @@
## Floor 3 — *The Grid Vault*
**The Pressure Plate Maze**
-> *"The floor remembers every soul that crossed it. Most of them poorly."*
+The top door is marked with a boot.
+The left door is marked with a sword.
+The right door is marked with a flame.
-**GM Read-Aloud:**
-*"The room opens into a vast gridded floor, each stone tile perfectly cut and suspiciously clean. The air smells of char. On the far wall, a faint pattern is etched — a winding path of symbols that seems almost like... directions. Two blackened skeletons lie mid-floor, frozen mid-stride, their expressions locked in permanent surprise. The door on the far side glows faintly, waiting."*
-
-**Hints:**
-- The wall etching shows a bird's-eye path using arrow-like symbols — it IS the safe route.
-- A player who investigates the skeletons finds melted boot soles — *"Whatever killed them came from below."*
-- A thrown coin landing on a trapped tile causes a brief lava jet to shoot up, revealing the danger without requiring a player to step there.
+In the top room is the exit, but also a chest with an orb-shaped inlay.
---
## Floor 4 — *The Blind Corridor*
-**The Whispering Orb**
-> *"I speak without a mouth. I ask without desire. Answer truly and the tower grants passage. Answer falsely and the tower grants nothing — but fire."*
+A dragon statue at the end of a long hallway lined with rows of books.
+In front of the statue is four goblets filled with colored liquid.
+Red, Blue, Yellow, and Orange.
+The status tells them in their mind to drink the green liquid to continue.
-**GM Read-Aloud:**
-*"The long corridor stretches before you, lined on both sides with deeply carved runes that hum with a low, resonant energy. At the far end, a dark orb floats silently, pulsing with a cold violet light that feels deeply out of place in this infernal tower. As you step forward, the first rune line flares to life, and a dry, ancient voice fills the hall..."*
-
-**The Three Riddles (examples):**
-
-1. *"I have cities, but no houses live there. I have mountains, but no trees grow there. I have water, but no fish swim there. What am I?"* — **A map**
-2. *"The more you take, the more you leave behind. What am I?"* — **Footsteps**
-3. *"I am always hungry and must always be fed. The finger I touch turns quickly to red. What am I?"* — **Fire**
-
-**Hints:**
-- Wrong answers cause the orb to pulse angrily and the corridor temperature spikes — deal minor fire damage as a warning.
-- A player can study the runes with an Arcana check to get a subtle clue toward the answer.
+They must mix the blue and yellow to continue.
+Individually they cause 2d6 damage.
+The room is dark. The statue gives off a chromatic glow, but no real light.
---
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