diff --git a/homebrew/characters/npc/Weslocke.md b/homebrew/characters/npc/Weslocke.md index 65258e64424c8ade8b6e6d3ebb39102b8fbff6c5..d00adc6970d9d773f8542b98142bbc3c5154df4d 100644 --- a/homebrew/characters/npc/Weslocke.md +++ b/homebrew/characters/npc/Weslocke.md @@ -82,6 +82,8 @@ ### When the Party Arrives *She doesn't look up immediately. Dismissive and efficient. She doesn't know them yet.* +> *"I don't recall Bathym expecting guests. And I don't recall caring."* + > *"The shield holds. You've wasted a trip."* --- @@ -97,6 +99,10 @@ ### Someone Mentions Howalyn *She goes very still. Not loud. Not dramatic. Still.* + +> *"...Where did you hear that name."* — not a question. Flat. Dangerous. + +> *"Don't."* — just that, if they press too fast. > *"He has nothing to do with why you're here. Choose your next words carefully."* diff --git a/homebrew/locations/Avernus/Weslocke's Tower.md b/homebrew/locations/Avernus/Weslocke's Tower.md index c5bc4ec4ea720c69292f7db5cc0e7dffee9f0639..0f5f8ad927e3f6e8d87db7f5f953ba07dbd378e7 100644 --- a/homebrew/locations/Avernus/Weslocke's Tower.md +++ b/homebrew/locations/Avernus/Weslocke's Tower.md @@ -34,24 +34,35 @@ ## Floor 3 — *The Grid Vault* **The Pressure Plate Maze** -The top door is marked with a boot. -The left door is marked with a sword. -The right door is marked with a flame. +> *"The floor remembers every soul that crossed it. Most of them poorly."* + +**GM Read-Aloud:** +*"The room opens into a vast gridded floor, each stone tile perfectly cut and suspiciously clean. The air smells of char. On the far wall, a faint pattern is etched — a winding path of symbols that seems almost like... directions. Two blackened skeletons lie mid-floor, frozen mid-stride, their expressions locked in permanent surprise. The door on the far side glows faintly, waiting."* -In the top room is the exit, but also a chest with an orb-shaped inlay. +**Hints:** +- The wall etching shows a bird's-eye path using arrow-like symbols — it IS the safe route. +- A player who investigates the skeletons finds melted boot soles — *"Whatever killed them came from below."* +- A thrown coin landing on a trapped tile causes a brief lava jet to shoot up, revealing the danger without requiring a player to step there. --- ## Floor 4 — *The Blind Corridor* +**The Whispering Orb** -A dragon statue at the end of a long hallway lined with rows of books. -In front of the statue is four goblets filled with colored liquid. -Red, Blue, Yellow, and Orange. -The status tells them in their mind to drink the green liquid to continue. +> *"I speak without a mouth. I ask without desire. Answer truly and the tower grants passage. Answer falsely and the tower grants nothing — but fire."* + +**GM Read-Aloud:** +*"The long corridor stretches before you, lined on both sides with deeply carved runes that hum with a low, resonant energy. At the far end, a dark orb floats silently, pulsing with a cold violet light that feels deeply out of place in this infernal tower. As you step forward, the first rune line flares to life, and a dry, ancient voice fills the hall..."* -They must mix the blue and yellow to continue. -Individually they cause 2d6 damage. -The room is dark. The statue gives off a chromatic glow, but no real light. +**The Three Riddles (examples):** + +1. *"I have cities, but no houses live there. I have mountains, but no trees grow there. I have water, but no fish swim there. What am I?"* — **A map** +2. *"The more you take, the more you leave behind. What am I?"* — **Footsteps** +3. *"I am always hungry and must always be fed. The finger I touch turns quickly to red. What am I?"* — **Fire** + +**Hints:** +- Wrong answers cause the orb to pulse angrily and the corridor temperature spikes — deal minor fire damage as a warning. +- A player can study the runes with an Arcana check to get a subtle clue toward the answer. ---