All of these rules are optional and can be agreed upon at Session 0 or revised prior to a session.
1. Drinking a potion can be a **Bonus Action**. Administering a potion is still an **Action**.
2. Stunned is replaced with Dazed; a player may only do **one** of the following when Dazed: movement, an action, or a bonus action.
3. Critical roles apply to skill checks as well.
4. Rule of Cool™
5. Flanking (alt): Attacks against a flanked enemy gain +PB.
6. Help action for skills requires proficiency.
7. Critical fumbles.
8. Players can award each other **1** inspiration token per "event", up to a max of **3**. Inspiration tokens are reset prior to a new session. Inspiration tokens can be used for advantage on a single roll.