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jolheiser <git@jolheiser.com>
1 week ago
4 changed files, 94 additions(+), 7 deletions(-)
homebrew/campaigns/Dance of the Fallen/sessions/13 - Morvex.mdhomebrew/campaigns/Dance of the Fallen/sessions/14 - End.mdhomebrew/items/Fracture's Echo.mdhomebrew/items/Fractured Pact.md
M homebrew/campaigns/Dance of the Fallen/sessions/13 - Morvex.md -> homebrew/campaigns/Dance of the Fallen/sessions/13 - Morvex.md
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diff --git a/homebrew/campaigns/Dance of the Fallen/sessions/13 - Morvex.md b/homebrew/campaigns/Dance of the Fallen/sessions/13 - Morvex.md
index 8476ad8930cea4652e6626f8ca7c3e82e4134f6f..12194a35f0b34c55a9d563a44958bfb85b20106a 100644
--- a/homebrew/campaigns/Dance of the Fallen/sessions/13 - Morvex.md
+++ b/homebrew/campaigns/Dance of the Fallen/sessions/13 - Morvex.md
@@ -9,15 +9,16 @@ Fight Morvex
 
 ## Xevrom Fight
 200 HP
-- **Reality Splice**: Swaps positions of two players or enemies (DC 15, 5-6 on a d6)
-- **Maddening Whispers**: Players hear conflicting commands from different personalities; Wisdom save or become confused (DC 15, 3-4 on a d6)
-- **Fragmented Assault**: Morvex creates 2 illusory copies of itself that act on the same initiative. Each copy can move independently and make one Divine Lash attack. Copies disappear when hit or after 1 minute. Distinguishing the real one requires a DC 16 Investigation check as an action. (1-2 on a d6)
+- **Throne of Madness**: Morvex creates a throne of warped reality beneath itself and sits, becoming immobile but gaining +4 AC. (7-8 on a d8)
+- **Reality Splice**: Swaps positions of two players or enemies (DC 15, 5-6 on a d8)
+- **Maddening Whispers**: Players hear conflicting commands from different personalities; Wisdom save or become confused (DC 15, 3-4 on a d8)
+- **Fragmented Assault**: Morvex creates 2 illusory copies of itself that act on the same initiative. Each copy can move independently and make one Divine Lash attack. Copies disappear when hit or after 1 minute. Distinguishing the real one requires a DC 16 Investigation check as an action. (1-2 on a d8)
 
 - **Divine Lash**: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) force damage plus 7 (2d6) psychic damage.
 
 ### 0 HP
 - Persuasion: Convince Xevrom to rejoin Morvex (DC 15)
-- Insight: Understand Xevrom in order to determine how best to rejoin Morvex (DC 15)
+- Insight: Understand Morvex in order to determine how best to rejoin Xevrom (DC 15)
 - Arcana: Decipher how to re-bond a fragment of a deity (DC 15)
 
 Just need to pass each one once.
@@ -29,7 +30,7 @@ ### Dialog
 
 Morvex:
 
-"Ahahaha! THAT'S where that went! My champion, do you see it? That's ME! Well, a bit of me. The bit that wouldn't stop SCREAMING. Or was it the bit that forgot how to scream? Doesn't matter—SQUASH IT!"
+~~"Ahahaha! THAT'S where that went! My champion, do you see it? That's ME! Well, a bit of me. The bit that wouldn't stop SCREAMING. Or was it the bit that forgot how to scream? Doesn't matter—SQUASH IT!"~~
 
 "Oh! Oh it does that thing with the reality-twisting! I forgot I could do that! Or... I still can do that? If it can do it? Philosophy is HARD when you're fighting yourself! Hit it again!"
 
@@ -39,9 +40,9 @@ "Much better. I can hear myself think now. Well, no, I can NEVER hear myself think, that's the whole problem. But there's less... noise? More noise? The RIGHT amount of noise! You did perfectly, my champion. Your reward is continued existence and maybe I'll remember why I'm proud of you tomorrow!"
 
 Xevrom:
 
-"Hit hit HITTING, very rude, I'm your GOD! Except I'm not I'm the leftover god-bits, the crumbs at the bottom of divinity's BAG! Still taste holy though! Still got the ZING!"
+~~"Hit hit HITTING, very rude, I'm your GOD! Except I'm not I'm the leftover god-bits, the crumbs at the bottom of divinity's BAG! Still taste holy though! Still got the ZING!"~~
 
-"Do you know what it's like being a PIECE? It's WONDERFUL! No responsibilities! No prayers! No 'oh mighty one help my crops'—BORING! I just GET TO EXIST and SCREAM and UNMAKE THINGS! Best retirement plan EVER!"
+~~"Do you know what it's like being a PIECE? It's WONDERFUL! No responsibilities! No prayers! No 'oh mighty one help my crops'—BORING! I just GET TO EXIST and SCREAM and UNMAKE THINGS! Best retirement plan EVER!"~~
 
 "If a god falls in the forest and no one's there to worship it, does it make a SOUND? I think it makes a SMELL! Everything makes smells if you try hard enough! I'm trying VERY hard right now!"
 
I homebrew/campaigns/Dance of the Fallen/sessions/14 - End.md
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diff --git a/homebrew/campaigns/Dance of the Fallen/sessions/14 - End.md b/homebrew/campaigns/Dance of the Fallen/sessions/14 - End.md
new file mode 100644
index 0000000000000000000000000000000000000000..69aa40e58a45621a8ecf05f60b3b75a48e4f56a5
--- /dev/null
+++ b/homebrew/campaigns/Dance of the Fallen/sessions/14 - End.md
@@ -0,0 +1,35 @@
+[[Dragonspire]]
+
+## DM Notes
+Last session? 
+
+Fight Morvex
+
+![[13 - Morvex#Xevrom Fight]]
+
+## After
+
+Morvex and Xevrom re-merge, and [[Declan the Reborn]] is given [[Fracture's Echo]] for his effort and the party receives [[Fractured Pact]].
+
+[[Veleth]] also throws a celebration for the party, having curbed the flow of poison and apprehended the werecreatures.
+
+[[Gersephone]] has been taken captive (power was sealed) by **Bathym** at **Fierna**'s behest. Traveling with him was a young tiefling woman (Weslocke). 
+They have taken her to Avernus and left a message for [[Lili]] to give herself up to them in return for Gersephone's safety.
+
+*"Help! Gersephone! \*huff huff\* she was taken! A...man (?) riding a pure-black horse with a mane of flames suddenly appeared in the Herbal District. They took her!"*
+
+*"He had a woman with him. A tiefling. They conducted some ritual with some crystal sphere and suddenly Gersephone had gone inside the sphere."*
+
+*"They left a message....for Lili. They want her to return, something about \"tightening a leash\". They said if she doesn't, Gersephone will be taken back to Phlegethos. They are waiting in Avernus, in a city called **Azaneth**."*
+
+To get to Avernus, the party would need one of:
+- A devil to bargain with that can open a portal; there have been rumors of devils in a village further inland (Braxus)
+- A planar scholar/wizard with enough experience and knowledge to open a portal; Waterdeep?
+- Another deity that could get them there; the mad god is recovering
+- Collecting the ingredients to perform a ritual themselves; will require some kind of research into what ingredients are needed and how to perform the ritual. (Lili History check, DC 15; otherwise Waterdeep or another magical city library)
+	- A scale from each type of chromatic dragon, combined with the blood of a demonspawn (Lili herself would work)
+	- [x] Red
+	- [ ] Blue
+	- [ ] Black
+	- [ ] Green
+	- [x] White
\ No newline at end of file
I homebrew/items/Fracture's Echo.md
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diff --git a/homebrew/items/Fracture's Echo.md b/homebrew/items/Fracture's Echo.md
new file mode 100644
index 0000000000000000000000000000000000000000..5e87c6cc4863c669b45b41d0595047d0721b4ad5
--- /dev/null
+++ b/homebrew/items/Fracture's Echo.md
@@ -0,0 +1,26 @@
+*Weapon (warhammer), legendary (requires attunement by a paladin)*
+
+---
+
+This warhammer appears to shift subtly when observed from different angles, as if viewing two overlapping images. Whispers of fragmented thoughts occasionally echo from its head, speaking truths both profound and unsettling. It leaves a momentary afterimage as it moves, as though it cannot quite agree with itself where it exists.
+
+## Properties
+
+**Damage:** 1d8 bludgeoning (1d10 versatile)  
+**Bonus:** +2 to attack and damage rolls
+
+### Madness Unleashed
+When you score a critical hit with this weapon, roll on the Wild Magic Surge table (PHB p.104). The DM determines the effect's origin point, typically centered on the target or you.
+
+### Invoke the Fracture
+Once per long rest, when you hit with an attack using this weapon, you can choose to invoke wild magic. Roll on the Wild Magic Surge table as if you had scored a critical hit.
+
+### Whispers of Truth
+The hammer occasionally whispers fragmentary prophecies, warnings, or uncomfortable truths. Once per day, you can ask the hammer a single yes/no question about the present or immediate future. The DM rolls a d6:
+- **1-3:** The hammer answers truthfully
+- **4-5:** The hammer answers, but in riddles or fragments that require interpretation
+- **6:** The hammer speaks a different truth entirely, one you may not have wanted to know
+
+---
+
+*"To wield the weapon of a broken god is to understand that wholeness and madness are separated only by perspective."*
\ No newline at end of file
I homebrew/items/Fractured Pact.md
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diff --git a/homebrew/items/Fractured Pact.md b/homebrew/items/Fractured Pact.md
new file mode 100644
index 0000000000000000000000000000000000000000..2f40440ae4d1453bdb2acf1ea9fd21638762de26
--- /dev/null
+++ b/homebrew/items/Fractured Pact.md
@@ -0,0 +1,25 @@
+*Supernatural Gift (Party Boon)*
+
+---
+## Madness Points
+The party shares a pool of **5 Madness Points**. This pool recharges at dawn.
+
+Any party member can spend these points, and the pool is shared between all members.
+
+## Ability: Twist of Fate
+**Cost:** 1 Madness Point  
+**Action:** Reaction  
+**Range:** 60 feet  
+**Trigger:** Any creature you can see makes a d20 roll (attack roll, ability check, or saving throw)
+
+When triggered, you force that creature to reroll the d20. 
+
+**The Madness God's Whim:** 
+- **Favorable:** The creature rolls with advantage (takes the higher of the two rolls)
+- **Unfavorable:** The creature rolls with disadvantage (takes the lower of the two rolls)
+
+The result is not revealed until after both dice are rolled.
+
+---
+
+*"The mad god laughs, and fate itself bends - though whether in your favor, none can say."*
\ No newline at end of file