diff --git a/homebrew/campaigns/Dance of the Fallen/Rolls.md b/homebrew/campaigns/Dance of the Fallen/Rolls.md deleted file mode 100644 index e1bae583ef7f03dc2d8d30492a289741bc7d8d60..0000000000000000000000000000000000000000 --- a/homebrew/campaigns/Dance of the Fallen/Rolls.md +++ /dev/null @@ -1,9 +0,0 @@ -## Find a magic item(d8): -- [ ] Wand of Wonder -- [x] Bag of Beans -- [x] Cloak of the Manta Ray -- [ ] Portable Hole -- [ ] Immovable Rod -- [ ] Alchemy Jug -- [ ] Eldritch Claw Tattoo -- [ ] Stone of Good Luck \ No newline at end of file diff --git a/homebrew/campaigns/Dance of the Fallen/sessions/09 - Ratbane.md b/homebrew/campaigns/Dance of the Fallen/sessions/09 - Ratbane.md index 3f115d135ba6348fc8bed6bbf2904daddeab61c6..d73051930a3255493ef5f8394fe17936420f186a 100644 --- a/homebrew/campaigns/Dance of the Fallen/sessions/09 - Ratbane.md +++ b/homebrew/campaigns/Dance of the Fallen/sessions/09 - Ratbane.md @@ -10,7 +10,15 @@ ## DM Notes The rats have been concocting poison to weaken the population of the continent in order to further spread lycanthropy? Ratbane enlarge! Ratbane will consume henchmen for 2d20 hp -[[Rolls#Find a magic item(d8)]] +Find a magic item(d8): +- Wand of Wonder +- Bag of Beans + +- Cloak of the Manta Ray + +- Portable Hole +- Immovable Rod +- Alchemy Jug +- Eldritch Claw Tattoo +- Stone of Good Luck Find a second item if they investigate (DC 15) ## Notes diff --git a/homebrew/campaigns/Dance of the Fallen/sessions/10 - Wereraven.md b/homebrew/campaigns/Dance of the Fallen/sessions/10 - Wereraven.md index 9273c15669724002d070855c8319a845f8332858..82bcd58f3fa6f6263e3c1ff766149a2d4c132826 100644 --- a/homebrew/campaigns/Dance of the Fallen/sessions/10 - Wereraven.md +++ b/homebrew/campaigns/Dance of the Fallen/sessions/10 - Wereraven.md @@ -13,4 +13,4 @@ ## Notes Cohesive maps were good It feels like there have been multiple battles with no real progress - Maybe take care of this with the vulture? -- [x] Need an herbal district map +- [ ] Need an herbal district map diff --git a/homebrew/campaigns/Dance of the Fallen/sessions/11 - Werevulture.md b/homebrew/campaigns/Dance of the Fallen/sessions/11 - Werevulture.md deleted file mode 100644 index 9612364e778c61c6f24372c5f77c422d8be1ed21..0000000000000000000000000000000000000000 --- a/homebrew/campaigns/Dance of the Fallen/sessions/11 - Werevulture.md +++ /dev/null @@ -1,15 +0,0 @@ -[[Dragonspire]] - -## DM Notes -The rats have been given these orders by a voice, they have never seen the person. -The voice changes, but they know instinctively it's the same being. -They can tell it has a will to inflict chaos. - -Declan will be with the vulture, with no memory of his escapades but much blood on his armor. - -Vulture will tell the party that they have been getting information from people who have voices that don't match, but they can tell are the same being. It latched on to the werecreatures longstanding hate of the human world and how they were treated as lesser. - - - -## Notes -Come up with a [[Captain Griswald|BBEG]] and final plot, start to work backwards. \ No newline at end of file diff --git a/homebrew/cities/Veleth/Dragonspire.md b/homebrew/cities/Veleth/Dragonspire.md index 2bf5d05d9b611713c4b053530ba34b13c566ebe9..b3b7aee6e9e214a00e66087b2d06dabaf02bfb6e 100644 --- a/homebrew/cities/Veleth/Dragonspire.md +++ b/homebrew/cities/Veleth/Dragonspire.md @@ -2,31 +2,3 @@ A large tower outside of [[Veleth]] that reaches above the clouds, little that there are. Large magical aura, almost certainly a major reason the tower is able to reach as high as it does. A sight-seeing spectacle that brings people to the city. Widely known to harbor monsters and many magical mysteries; fabled that a dragon lives at the top. Though no one has seen it, many have heard it. Strangely enough, the monsters never leave the tower and so it has been deemed safe for the city. - - -## Floor 1 -Close enough to the exit, the madness is weakest here. -Filled with bones and some gnolls (and a displacer beast) - -## Floor 2 -A long corridor with no monsters or traps. At the end, inscribed in giant runes, is `OVERTHINKING`. -There is also a constant whispering of "Xevrom" -The other way is the stairs up. - -## Floor 3 -Mimic Tea Party -Random furniture is (friendly) mimics -The door upstairs is locked by magic phrase, known only to the mimics -Party must have a proper tea party with the mimics -## Floor 4 -Grezzak's Gameshow! The orc has three contests. -- Arm wrestling (Str DC 20) -- Telling a story (Cha DC 20) -- Walk a tightrope (Dex DC 20) -Winning all three is a [[Rolls#Find a magic item(d8)|prize]], winning *any* is a safe place for a long rest. -Losing means fighting the orc before they can rest. - -## Floor 5 - -## Floor 6 -Morvex \ No newline at end of file