diff --git a/homebrew/campaigns/Dance of the Fallen/sessions/12 - Dragonspire.md b/homebrew/campaigns/Dance of the Fallen/sessions/12 - Dragonspire.md deleted file mode 100644 index 6b017331ec94d8f7ef6bc1b20e4d182ae4d7be38..0000000000000000000000000000000000000000 --- a/homebrew/campaigns/Dance of the Fallen/sessions/12 - Dragonspire.md +++ /dev/null @@ -1,3 +0,0 @@ -[[Dragonspire]] -## DM Notes -Remember to increase the loudness of the voices, especially for [[Declan the Reborn]]. diff --git a/homebrew/characters/player/Declan the Reborn.md b/homebrew/characters/player/Declan the Reborn.md index d7f0159ed1d487ce64afeec364052832309894a7..d692d409f74a99612ba067519e62958c80ec2936 100644 --- a/homebrew/characters/player/Declan the Reborn.md +++ b/homebrew/characters/player/Declan the Reborn.md @@ -2,3 +2,5 @@ Mitch / #Paladin / #Human > Navy Officer, whose ship wrecks from a fight with a group of sea monsters called the Kremlin. > He is the lone survivor. Suffering from the guilt, he spends years drinking and brawling before he is kidnapped one drunken night and forced to fight in the colosseum as a gladiator. After years of fighting in the colosseum he is beaten when they bring in one of the Kremlin to fight his crew of gladiators. Ending with the death of the Kremlin.. and his whole crew of Gladiators. > The Kremlin dealing him what should've been a mortal wound, he is saved by a mysterious hooded figure saved his life, left the scars, secured his freedom and set him on his path as a paladin. + +TODO need a monster for the Kremlin, maybe Merrow? \ No newline at end of file diff --git a/homebrew/cities/Veleth/Dragonspire.md b/homebrew/cities/Veleth/Dragonspire.md index 8e2b66363df87ac9c6ae21a0f8d2ce1c4da2ad70..2bf5d05d9b611713c4b053530ba34b13c566ebe9 100644 --- a/homebrew/cities/Veleth/Dragonspire.md +++ b/homebrew/cities/Veleth/Dragonspire.md @@ -12,14 +12,12 @@ ## Floor 2 A long corridor with no monsters or traps. At the end, inscribed in giant runes, is `OVERTHINKING`. There is also a constant whispering of "Xevrom" The other way is the stairs up. -Once they read the runes, the room becomes very cold. Moving towards the entrance is warmer. ## Floor 3 Mimic Tea Party Random furniture is (friendly) mimics -The door upstairs is locked by magic phrase, known only to the mimics - `Morvex` +The door upstairs is locked by magic phrase, known only to the mimics Party must have a proper tea party with the mimics - ## Floor 4 Grezzak's Gameshow! The orc has three contests. - Arm wrestling (Str DC 20) @@ -29,14 +27,6 @@ Winning all three is a [[Rolls#Find a magic item(d8)|prize]], winning *any* is a safe place for a long rest. Losing means fighting the orc before they can rest. ## Floor 5 -Make two maps, one magma-y and one ice-y. -Each has a dragon (red/white) and a bunch of environment appropriate mephits. -After each full round the map switches between the two. -The party's resources are shared between the two, but the enemies in each map have their own. -Killing the dragon in either of the maps ends the entire encounter. ## Floor 6 -Something with a short rest option - -## Floor 7 -Morvex +Morvex \ No newline at end of file