diff --git a/homebrew/campaigns/The Devil Went Down to Avernus/sessions/14 - Bathym.md b/homebrew/campaigns/The Devil Went Down to Avernus/sessions/14 - Bathym.md deleted file mode 100644 index 95dadceffc703a1f9afb82e85b81ab054b9b13e4..0000000000000000000000000000000000000000 --- a/homebrew/campaigns/The Devil Went Down to Avernus/sessions/14 - Bathym.md +++ /dev/null @@ -1,9 +0,0 @@ -After defeating Bathym: - -- The unicorn will load Weslocke on top of itself and depart, explaining that it will bond her soul to Howalyn so they can depart to the outer planes together. -Her visage will partially heal to her original self, leaving scars behind where the cracks in her physical body and soul were. -- [[Gersephone]] will awaken, though weakened. She will be able to barely create a portal back to Veleth for the party to leave Avernus before Bathym has a chance to return. - - -After returning, maybe a few days time skip? At some time, [[Gersephone]] will notice that her full power hasn't returned, and she will surmise that some of it has been stolen from her soul. -This should lead the party towards the magical city of [[Soileme]] to track down more information. diff --git a/homebrew/locations/Soileme.md b/homebrew/locations/Soileme.md deleted file mode 100644 index 6c2c83c94fe81f0440566bd0614ad238c7146067..0000000000000000000000000000000000000000 --- a/homebrew/locations/Soileme.md +++ /dev/null @@ -1,15 +0,0 @@ -# Soilême - -A grand magical city, nearly as renowned as Waterdeep for its magical influence. - -> Fantasy map view of the magical floating city of Soilême, hovering high in the sky far above a distant green landscape and winding river visible below through gaps in the clouds. The city rests on a large chunk of earth and rock, with waterfalls cascading off its edges into misty clouds beneath it. Houses have roofs made of shimmering iridescent shingles, rainbow-sheened like fish scales or soap bubbles, and are built alongside ancient trees. -> -> In the center of the city stands a tall white spiraled tower, ornate and glowing faintly, its upper roof shingled in the same shimmering rainbow scales, clean and smokeless, with no chimney. -> -> At the far edge of the city, a low stone smithy workshop with a thatched or timber roof houses a traditional furnace: a squat stone hearth built into the wall, glowing with orange coals, with a short, wide chimney stack venting dark smoke just above the roofline. Outside, a heavy anvil sits on a wooden stump, with bellows, hammers, and horseshoes hung nearby, and barrels stacked against the wall — this is the only source of smoke in the city. -> -> Beside the tower, a timber-framed tavern with a steeply peaked roof, warm lantern-lit windows, and a hanging wooden signboard sits at a crossroads, with no smoke or chimney. -> -> On the far side of the city, an empty open marketplace square is lined with rows of striped colorful tents and stalls, bright awnings, and hanging lanterns, stalls fully stocked with goods but unoccupied. -> -> Painterly fantasy art style, isometric bird's-eye map perspective, wispy clouds drifting around the floating landmass, highly detailed environment art, no people, no figures, empty streets, each building rendered as a distinct recognizable landmark, smoke only comes from the smithy chimney.