diff --git a/homebrew/characters/npc/Weslocke.md b/homebrew/characters/npc/Weslocke.md index 42720d14d9a9fdf2c83f0936029aecfb1d1bbeec..65258e64424c8ade8b6e6d3ebb39102b8fbff6c5 100644 --- a/homebrew/characters/npc/Weslocke.md +++ b/homebrew/characters/npc/Weslocke.md @@ -66,16 +66,11 @@ - 1st-5th level (2 slots, 5th level) - armor of agathys, charm person, counterspell, dimension door, hold monster, invisibility, suggestion spellsNotes: "Weslocke typically casts armor of agathys at 5th level before combat (25 temporary HP, 25 cold damage to attackers)." ``` -She will first unhallow the ground. -Second turn is eldritch blast -Third turn is summon dragon -Keep blastin' - # Encounter Notes ## Tower Scene Setting -The party finds Weslocke at the top of the tower, standing next to a ritual circle that pulses with the unicorn's light — stolen, filtered through infernal architecture into something cold and functional. +The party finds Weslocke at the top of the tower, standing at the center of a ritual circle that pulses with the unicorn's light — stolen, filtered through infernal architecture into something cold and functional. The unicorn is below, in the base of the tower, and its glow reaches up through iron grates in the floor. Weslocke isn't guarding the room dramatically. She's working. Papers, diagrams, the quiet administration of something she finds beneath her but does flawlessly. She doesn't turn around when they enter. @@ -103,7 +98,11 @@ ### Someone Mentions Howalyn *She goes very still. Not loud. Not dramatic. Still.* -> *"Choose your next words carefully."* +> *"He has nothing to do with why you're here. Choose your next words carefully."* + +**If they tell her they traveled with him:** + +> *"That's not — he wasn't— "* A pause. She resets. *"He was supposed stay alive. That was the whole point."* --- @@ -119,10 +118,13 @@ ## Combat > *"I don't get to want things. I learned that."* -> *"I've already given everything that mattered. This husk is just what's left."* +> *"I've already given everything that mattered. This —"* gestures vaguely at herself *"— is just what's left."* **If a player tries to convince her to stop maintaining the shield:** -> *"I am bound. That isn't a choice I get to make."* +> *"You think I haven't thought of that? I am bound. That isn't a choice I get to make."* + +**If she's losing badly:** +> *"He would have hated this. He'd have tried to talk me down."* — almost to herself. *"He was insufferably optimistic."* --- @@ -130,7 +132,7 @@ ## The "Losing" Moment She begins the process of dismantling the shield -> When her HP drops to 0, she slumps to the floor. Then, slowly, she begins limping towards the unicorn. +> When her HP drops to 0, she slumps to the floor. Then, slowly, she begins limping to the controls. If intercepted: @@ -152,3 +154,13 @@ > *She stops herself. Straightens. The mask comes back up, but slower than before.* > *"Never mind. Go."* +--- + +## Key Character Notes + +- **Former identity:** Half-elf. Gave up her original nature as part of the warlock pact with Bathym — the tiefling transformation was the price of voiding Howalyn's contract. +- **What Howalyn believed:** That she was murdered. He never knew it was a willing sacrifice made for him. +- **What Weslocke believes:** That Howalyn is alive somewhere, free, living the life she bought him. +- **What the party knows that she doesn't:** Howalyn is dead — killed by a Maurezhi after she freed him. +- **Suspected:** Bathym arranged the Maurezhi attack. He let her sacrifice mean nothing. +- **Her binding:** She cannot willingly drop the shield. She *can* be defeated. She knows the difference and may use it.